Uses of Interface
java.lang.Runnable
Packages that use Runnable
java.awt Contains all of the classes for creating user interfaces and for painting graphics and images. java.awt.event Provides interfaces and classes for dealing with different types of events fired by AWT components. java.awt.image.renderable Provides classes and interfaces for producing rendering-independent images. java.lang Provides classes that are fundamental to the design of the Java programming language. java.util Contains the collections framework, legacy collection classes, event model, date and time facilities, internationalization, and miscellaneous utility classes (a string tokenizer, a random-number generator, and a bit array). javax.swing Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms. javax.swing.text Provides classes and interfaces that deal with editable and noneditable text components.
static void EventQueue.invokeLater(Runnable runnable)
Causes runnable to have its run method called in the dispatch thread of the EventQueue.static void EventQueue.invokeAndWait(Runnable runnable)
Causes runnable to have its run method called in the dispatch thread of the EventQueue.
protected Runnable InvocationEvent.runnable
The Runnable whose run() method will be called.
InvocationEvent(Object source, Runnable runnable)
Constructs an InvocationEvent with the specified source which will execute the runnable's run method when dispatched.InvocationEvent(Object source, Runnable runnable, Object notifier, boolean catchExceptions)
Constructs an InvocationEvent with the specified source which will execute the runnable's run method when dispatched.InvocationEvent(Object source, int id, Runnable runnable, Object notifier, boolean catchExceptions)
Constructs an InvocationEvent with the specified source and ID which will execute the runnable's run method when dispatched.
class RenderableImageProducer
An adapter class that implements ImageProducer to allow the asynchronous production of a RenderableImage.
class Thread
A thread is a thread of execution in a program.
Thread(Runnable target)
Allocates a new Thread object.Thread(ThreadGroup group, Runnable target)
Allocates a new Thread object.Thread(Runnable target, String name)
Allocates a new Thread object.Thread(ThreadGroup group, Runnable target, String name)
Allocates a new Thread object so that it has target as its run object, has the specified name as its name, and belongs to the thread group referred to by group.Thread(ThreadGroup group, Runnable target, String name, long stackSize)
Allocates a new Thread object so that it has target as its run object, has the specified name as its name, belongs to the thread group referred to by group, and has the specified stack size.
class TimerTask
A task that can be scheduled for one-time or repeated execution by a Timer.
static void SwingUtilities.invokeLater(Runnable doRun)
Causes doRun.run() to be executed asynchronously on the AWT event dispatching thread.static void SwingUtilities.invokeAndWait(Runnable doRun)
Causes doRun.run() to be executed synchronously on the AWT event dispatching thread.
class AsyncBoxView.ChildState
A record representing the layout state of a child view.
protected Runnable LayoutQueue.waitForWork()
Used by the worker thread to get a new task to execute
void LayoutQueue.addTask(Runnable task)
Add a task that is not needed immediately because the results are not believed to be visible.void AbstractDocument.render(Runnable r)
This allows the model to be safely rendered in the presence of currency, if the model supports being updated asynchronously.void Document.render(Runnable r)
This allows the model to be safely rendered in the presence of currency, if the model supports being updated asynchronously.